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About Roto VR

Introducing Roto VR

 

An exciting new consumer electronics company with a proven team and track record in manufacturing and technology. Roto incorporates over 1,000 parts and 20 technologies (patents pending) and is the result of five years of R&D from an experienced London-based team of technology and games industry professionals.

"There's so much to Roto. We ultimately wanted to solve the problems of consuming 360-degree content whilst seated, whilst also adding massive immersive value to every kind of VR experience.

We give people the ability to explore 360 degrees without exerting any physical energy. We have resolved locomotion for a seated user and addressed motion sickness. Teleportation (a common but unintuitive method to move around in VR) and artificial rotations (which induce motion sickness) are no longer necessary evils to experience the full panorama of this incredible new medium.

Our haptic (vibration) sensations also add so much presence, it really makes you feel like your there, in the experience. Plus there's so much more...

 

Internal tracking of the chair combined with a powerful integrated motor enables developers and movie directors to create new types of interactive experiences never seen before. We also integrated Touch Pedals into every Roto, so now 'walking' is possible in VR whilst comfortably seated. Our desktop brings keyboards into 360-degree VR for the first time, which is something we're really excited about. Now VR can be productive! And there's so much more still...

We're so excited to finally be bringing Roto VR to market and can't wait to see what new types of content will be created with-and-for Roto. If you're a developer, please do get in touch."

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Elliott Myers, Founder of Roto VR

Our Vision

 

People will soon work, play and interact with one another in VR as part of everyday life. We intend to be there every step of the way.

For now, Roto is an important innovation that addresses some of the essential challenges for widespread VR adoption.

1. Users need to be able to sit down comfortably to engage with VR​

Roto offers effortless 360-degree exploration with head-tracked-motorised-turns which addresses the problems of locomotion and motion sickness whilst seated, whilst also enhancing the immersive experience with haptic (vibration) feedback

2. Visual representations need to be photo-realistic with lightweight headsets​

Roto maintains the power and communication cables from the PC to the headset, even whilst turning continuously in 360 degrees, meaning that high quality visuals can be delivered to the user without headsets requiring cumbersome components such as batteries, graphics cards and fans etc

3. Productivity with a 3D-screen needs to trump what is possible with a 2D-screen​

Roto's motorised hands-free turns combined with the Roto VR Desktop offers seamless connectivity with motion controllers, keyboards and cameras. Roto is the only productive solution whilst journeying in 360 degrees.

The intelligent and interactive Roto VR chair addresses the needs of the current VR/AR market, as well as what is to come.

Our Journey

We’ve come a long way, but our goals remain the same. To make 360 degree exploration effortless, comfortable, productive, immersive & fun. After testing early VR headsets, we were sold on the future, but quickly realised that visual and audio stimulus alone was never going to give the full experience we were looking for.

Watch Elliott Myers, our CEO, describe ‘VRXplorer’, the predecessor to Roto.

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Roto ® VR Ltd, 8 Consort House, 5 Albert Road, London, NW7 4RX

Copyright © 2016 Roto VR. All rights reserved. Reg: 9473421