Roto VR HeadTracker
Attach the Roto VR Headtracker to any VR headset and be amazed as the Roto VR Chair auto-turns to wherever you look.
The rechargable HeadTracker is compatible with almost all VR Headsets allowing you to enhance your experience on any system allowing for intuitive and effortless hands-free exploration.
Roto VR Base and Touch Pedals
Take your first steps
Touch Pedals are integrated into the Roto VR chair as standard. Left footstep - left pedal button. Right footstep - right pedal button. Now you can 'walk' in VR whilst comfortably seated.
Inside the base are internal tracking sensors, which accurately measure the facing direction of the chair. We provide this information to developers as both an input and output, supporting creative minds to dream up new experiences never seen before.
These features require developer support. If you're a developer, please get in touch to access the Roto SDK.
Roto VR Cable Magazines
Roto VR Cable Magazines maintain the physical wiring connections (such HDMI and USB), between the VR headset (and other accessories) to the PC, without wires getting tangled up when you turn continuously in either direction.
The Cable Magazines are located inside the Roto VR chair base and have been designed to be interchangeable, ensuring RotoVR can be upgraded to support future VR headsets and accessories.
The launch version of Roto VR Cable Magazine supports all mobile VR headsets (including Oculus Go and Quest) and also Oculus Rift (CV1 not Rift-S) and HTC Vive (not Vive Pro currently).
If you wish to use Vive Pro, Oculus-S or Valve Index, you can do so using a battery-powered laptop atop the RotoVR Desktop (please close the screen down for shooting games!)
Roto VR Seat
VR in Comfort
Roto VR chair has been designed especially for virtual reality, to make 360 degree exploration effortless. Height adjusters for the RotoVR Chair arms allow for the most comfortable experience. A removable headrest allows VR headsets to retain camera tracking in any facing direction.
Roto VR Double Rumble
Feel engine throttle, gear shifts, crashes, flaps, turbulence, landing gear and much more, like you’re in the plane, race car or rollercoaster.
The rumble effects can be driven by the game audio (works with any audio source) and is connected through the Roto VR Control Box. Developers can also dynamically control the vibration effects with access to Roto VR's software development kit (SDK).
Roto VR Control Box
The Roto VR chair Control Box is the central hub where devices can be connected.
The Control Box is located on the underside of the seat and supports:
3 USB data ports (hub)
2 USB charging ports
24V 2A power for additional accessories which includes the TMX 150 Force Feedback Steering Wheel from Thrustmaster (Asia edition).
Take a Ride
Imagine flying through an asteroid belt, or riding the twists and turns of a roller coaster.
With the Roto VR chair, movie directors and game developers can take us on incredible journeys through a 360 degree narrative.
The Roto VR chair is like a theme park ride in your living room.